8/27/2023 0 Comments Rimworld game enemies![]() Like being discovered as a cannibal, and this adds the cannibal trait to imperial pawn we already have encountered. These deserters can be former titleholders with physic amplifiers. Sometimes these colonists will be free, with no raid. To incentivize the player to kill the empire outside of memes, enemies of the empire get a higher frequency of imperial deserters quests. “Free” use of psycasts without the title.Limited direct gains from being an enemy of the empire.Note you don’t lose already acquired titles if you become an enemy of the empire. It is senseless to turn on the empire late game when you can support the royal needs, and you give up the ability to use royal aid. Even the “free” usage of psycasts/blade link is almost pointless, since the player just lost best way to acquire them. (See below.) Moreover, giving gold and prisoners to the empire for titles and then sacking the title is the best way to get psychic amplifiers. Specifically, the loss of royal aid and chance title progression is a huge loss compared to the gains from being an enemy of the empire. This is because the player gives up a lot to be an enemy of the empire, and has very little to gain. It is always better to side with the empire.Should be a source of psychic amplifiers. Give empire settlements 3-5 Yeoman pawns.1.1 mortar nerfs make a single mortar laughably bad. Empire settlements get 5 mortars, manned by people.(Like mech drop beacons but for the empire troops.) Not player obtainable/useable. ![]() ![]() * Give the Empire a variant of each: auto charge blaster turrets, minislug turrets, and empire drop beacons.
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