We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Vampire Rain is serviceable, sort of, but it’s at the bottom of the pile of the stealth genre.Your IP address has been temporarily blocked due to a large number of HTTP requests. Despite the title, they don’t even call them vampires… they’re Nightwalkers, ok? How can a stealth espionage game about vampires be this bland? This game is so ashamed to be about vampires (it was before the first Twilight movie, you know). There’s a PS3 port which improves nothing but tries very hard to hide the vampires with new box art and a new subtitle: “Altered Species”. The hero, whose name is not worth remembering, is a generic spy dude that nonetheless looks quite a bit like the classic Solid Snake (he does have a night vision goggle eye thingy, which is not at all reminiscent of Splinter Cell). Vampire Rain‘s biggest sin is that it has absolutely no personality, but it does try pretty hard to steal Metal Gear Solid‘s: green monochrome HUD, LIFE bar, vision cone mini-map… even the frickin’ CALL display. The scriptwriters, the animators, the voice actors, no one puts much heart into it, though. The game is long, very slow and has more than a full game’s worth of cutscenes, one for every minute detail, in a constant stream of spy-babble: HQ requires recon on the rendezvous point to get intel for a route before eliminating contacts at the coordinate positions… The game tries to go through the usual motions: a tragic past, the wiped out advance team, the ally that betrays you for reasons that make no sense and the bad guy with an incomprehensible motive. Once spotted, you might as well lie down and close your eyes. On top of that, the game never gives you the option to evade your pursuers. You do get better weapons eventually, but they just highlight the fact that vampires have only one battle plan: turn into nasty monsters and charge straight at you. Invincible opposition is not unheard of or even unwarranted in stealth games, but way to make a terrible first impression Vampire Rain! That must be why they tell you to scare birds with that gun. Then said vampire runs up to you at blazing speed and kills you in two hits, sending your body careening through the air in an amusing display of bad ragdoll physics. The average experience goes something like this: you try it on a vampire and it barely dents his health bar. At the beginning, the game hands you a pistol supposedly modified to kill vampires. If the game is known for one thing, it is the brutality of the enemies. There’s usually only one right solution to every situation and Vampire Rain does none of the things his betters do, like larger areas with multiple sneak paths, optional objectives, the choice to incapacitate or kill, hacking/lockpicking or the option to just go guns blazing (usually suicide here). Many areas are reused (always raining, always at night). You go through bland cityscapes, sewers, dilapidated buildings and empty factories. Otherwise, the mechanics are fine, but the game has no interesting features or situations. The only original mechanics are goggles that can differentiate humans from vampires and “alpha” vampires that when killed also cause the death of all their lesser minions. Vampire Rain is as basic a stealth shooter as there is. That’s just the setup, though, rain doesn’t actually do anything in the game. At least the premise is interesting vampires are taking over the world! They’re lightning fast and have superhuman senses, but those are dulled by the rain, so it makes sense for your elite team of puny humans to wait for a storm to strike.
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